PROJECT CASE STUDY

Haunted House

Design.

Project: Modular Haunted House Design
Role: Experience Design / Engineering / VR Previs

Client: Events After Dark
Skills: Spatial design, Engineering, VR previs

This project focuses on the design and development of a modular haunted house for large-scale public activation.

The brief required a structure that was both durable and flexible. It needed to withstand continuous guest throughput while remaining modular enough to be disassembled, transported, and reassembled across multiple locations. The experience itself also needed to accommodate hidden performers, multiple scare zones, and a cohesive theme that tied the entire attraction together.

Rather than relying on traditional 2D layouts, the design process was developed in virtual reality. The entire haunted house was built as a navigable VR experience, allowing stakeholders to walk through the attraction before construction began. This included lighting, soundscapes, performer positions, and animatronic placements.

Working in VR made it possible to test pacing, refine guest flow, and iterate on scare timing in real time. Adjustments that would traditionally require physical rebuilds could instead be resolved instantly within the virtual environment, significantly reducing both risk and production cost.

The final outcome was a design that could be clearly understood and approved by all stakeholders from the outset. It ensured alignment between creative vision and technical execution, while also generating early excitement around the experience.

This approach has since become a core part of my workflow for Luna Park’s Halloween installations, using VR previsualisation to ensure that what is experienced during design is faithfully delivered in the final built attraction.

a screenshot showing Edward in the VR version of the spider section of the haunt
A screenshot of Edward meeting the spider in the haunted house in VR.

The Spider Section

Below are some images showing elements from the design process of a section of the haunted house where a patron would encounter smaller spiders that would be progressively larger before encountering the “show spider”.

As the project never entered production, I have been kindly granted the opportunity to show the following, with the rest of the haunted house saved for potential future productions.

The designs shown below are all pre-vis, and should not be taken as an indication of how the exact final house would appear, but how items could be laid out.

an early sketch showing an idea of the spider section of the haunt
An early sketch exploring what it would be like to meet the giant spider
basic plans for the spider section of the haunt
Plans showing a rough layout of the section of the haunt containing the spider
a side wireframe view of the spider section of the haunt
A wireframe screenshot showing the simple VR mockup of meeting the spider
a screenshot of the virtual haunt showing a rainy window
Theming was important, as can be seen through this false window that had a rain effect.
a screenshot of the virtual haunt showing divering paths
The idea of having diverging paths was an early concept that was explored in the haunt.

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