PROJECT CASE STUDY
Ghost train
retheming.
Reimagining a ninety-year-old heritage dark ride through scenic design, technical engineering, fabrication, lighting, and immersive storytelling.
A new scene in the Ghost Train, a dinner party of the fanciest skeletons.
OVERVIEW
Designing for a living piece of history.
Project: Ghost Train Retheming
Role: Experience Design / Engineering
Client: Luna Park Melbourne
Visitors: Thousands per year
Skills: spatial design, artistic design, electronics, fabrication, VR previs, ride safety requirements
In 2023 I was invited to redesign and retheme the Ghost Train at Luna Park Melbourne, one of the oldest surviving dark rides in the world.
Built by the Pretzel Amusement Ride Company in the 1930s, the attraction is a heritage-listed ride and the last remaining Pretzel dark ride in the Southern Hemisphere. As the ride approached its 90th anniversary, Luna Park sought a refurbishment that would honour its history while revitalising the guest experience.
My role covered the full creative and technical process, including experience design, ride layout reconstruction, VR previsualisation, electronics design, lighting systems, scenic fabrication, and large-scale 3D printing.
The goal was to create a cohesive new version of the Ghost Train that respected the ride’s history while introducing modern design tools and fabrication methods.

A youtube video documenting the process of retheming the ride.
Designing the Ride
Before the redesign could begin, the first challenge was understanding the ride itself.
The Ghost Train is a compact indoor dark ride with approximately 130 metres of track, travelling at around 1.4 metres per second. Guests move quickly through tightly packed scenes, meaning each moment must be visually clear and readable almost instantly.
Complicating matters further, no existing plans or dimensions for the ride layout could be located. To solve this, the entire attraction was measured and a complete 3D scan of the interior was captured. This scan allowed the structure and track layout to be reconstructed digitally.
With the ride documented, the next step was establishing a clear experience design.
Over the years the attraction had accumulated props and scenes without a consistent theme, leaving the ride feeling fragmented. The redesign aimed to create a single cohesive environment where every scene felt connected.
Drawing from Luna Park’s folklore, the ride was reimagined as the haunted home of the park’s resident spirit, the White Lady. This concept allowed each scene to represent a different room in the house, creating a unified world while still allowing variety in the ride.
Because the ride vehicles move quickly through the space, the design focused on strong silhouettes, clear lighting, and compositions that could be read immediately by passing riders.
To develop and test the scenes, the entire attraction was recreated digitally. The scanned layout was rebuilt in Blender, then imported into Unity where a functional simulation of the ride vehicles was created.
Using a VR headset, the team could ride the attraction virtually, pause the experience, and review scenes from the exact viewpoint of guests. This allowed the design to be refined repeatedly before any physical construction began.
By the time work started on site, the entire attraction had already been experienced and approved in virtual reality.

This was used to build a VR version of the ride that could be ridden by all stakeholders for design feedback.



Engineering and Fabrication
Alongside the creative redesign, the ride’s technical systems required a major overhaul.
The original ride show system relied on simple sensors triggering relays that directly powered speakers and effects. While robust, this approach made precise timing and sequencing impossible.
To address this, a modular ride show control system was developed. Small custom controllers were designed to manage individual scenes, allowing sound playback, lighting, and mechanical effects to be triggered with adjustable delays and durations.
Each controller was built around a standardised design with user-accessible controls, allowing scenes to be easily tuned and controllers to be swapped if needed. Audio playback was handled through micro-SD cards so sound files could be updated without modifying firmware or hardware.
Lighting was also redesigned from the ground up.
Two primary lighting styles were introduced: atmospheric scene lighting and powerful directional blacklights for ultraviolet scenic effects. Both systems used custom-built fixtures designed specifically for the ride’s constraints and safety requirements.
Most components were built as modular units using custom PCBs and 3D printed housings, allowing fixtures to be installed, maintained, or replaced easily.
3D printing became one of the most important fabrication tools in the project. Multiple printers ran continuously throughout production, manufacturing everything from lighting fixtures and prop components to jigs, mounts, and scenic elements.
One notable scene is the library, where shallow shelves were constructed along the ride path to create a 2.5D environment. Hundreds of custom book forms were modelled, printed, wrapped in fabric, and decorated to create the illusion of a fully stocked haunted library.
Other custom pieces included rococo-inspired candelabras, wall sconces, sculptural props, and numerous decorative elements designed specifically for the attraction.




Blending Old and New
Although modern technology played a major role in the redesign, the final experience was intentionally crafted to feel traditional and handmade.
Murals and scenic elements were painted by hand, portraits were created by artists, and decorative details throughout the attraction were carefully crafted rather than digitally projected.
Behind the scenes, however, the project relied heavily on contemporary tools including 3D scanning, VR previsualisation, laser cutting, custom electronics, and large-scale 3D printing.
The result is an attraction that respects the legacy of classic dark rides while embracing the capabilities of modern design and fabrication.
The Ghost Train has been part of Luna Park Melbourne for nearly a century. This refurbishment aimed to ensure that, for this moment in its history, the ride continues to feel magical, mysterious, and uniquely its own.




Before and After Photos





