DIGITAL DESIGN
I build worlds that
live in pixels, light, logic,
and story.
From virtual reality environments and interactive worlds to previs and spatial simulation, I design digital experiences where atmosphere, performance, and player experience work as one.
The Shangri-La Hard level from Walkabout Mini Golf.
APPROACH
Designing for immersion, performance, and flow.
Digital design is where environment, interaction, and technology converge to create spaces that feel real, responsive, and meaningful to explore.
My work focuses on designing immersive environments for games and virtual reality experiences, where visual storytelling, player movement, and system design must function together seamlessly.
I use tools such as Blender, Unity, and VR previsualisation to prototype and refine ideas early, ensuring clarity of design, performance on target hardware, and strong spatial flow.
Alongside the technical work, I focus heavily on how players move through a space, how attention is guided, and how atmosphere is built through lighting, composition, and interaction.
This balance of creative direction and technical implementation allows me to build worlds that are not only visually rich, but also stable, efficient, and enjoyable to explore.
Below are some select pieces of my digital work.
Digital Projects

VR GAME / ENVIRONMENT DESIGN
Walkabout Mini Golf
Modelling lead for one of the highest-rated multiplayer VR titles globally.

PREVIS / EXPERIENCE DESIGN
Haunted House Design
Designing immersive experiences with virtual versions first.

3D DESIGN / CHARACTER
Creature Design
Stylised creature and character work designed for real-time rendering and interactive environments.



