DIGITAL DESIGN

I build worlds that

live in pixels, light, logic,

and story.

Edward on a panel at the VRAR expo in china 2025

Edward on a panel at the VRAR Expo China in 2025.

Digital design is where environment, interaction, and technology converge to create spaces that feel real, responsive, and meaningful to explore.

My work focuses on designing immersive environments for games and virtual reality experiences, where visual storytelling, player movement, and system design must function together seamlessly.

I use tools such as Blender, Unity, and VR previsualisation to prototype and refine ideas early, ensuring clarity of design, performance on target hardware, and strong spatial flow.

Alongside the technical work, I focus heavily on how players move through a space, how attention is guided, and how atmosphere is built through lighting, composition, and interaction.

This balance of creative direction and technical implementation allows me to build worlds that are not only visually rich, but also stable, efficient, and enjoyable to explore.

Below are some select pieces of my digital work.

Modelling lead for one of the highest-rated multiplayer VR titles globally.

a photograph of edward inside a virtual representation of a haunted house with a big spider

Designing immersive experiences with virtual versions first.

Stylised creature and character work designed for real-time rendering and interactive environments.

Walkabout Mini Golf in 8-bit form as it appears

A retro reinterpretation of VR environments, exploring readability, abstraction, and nostalgic design language.

edward felix logo white flat