EXPERIENCE DESIGNER AND ENGINEER
I build worlds that people
walk through,
virtual and real.
From heritage dark rides to one of the most played VR games ever made, I design and engineer immersive spaces where storytelling, technology, and atmosphere collide.
50M+
GAMES PLAYED
30+
VR ENVIRONMENTS
30k+
PATRONS SCARED
10+
YEARS EXPERIENCE
An early lighting test for the Library scene in Luna Park’s Ghost Train.
EXPLORE MY WORK
Designed to be inhabited.
Immersive experiences spanning VR worlds, themed attractions, animatronics, and large scale public events.

Physical Design
Interactive environments for games and immersive experiences, particularly in virtual reality. Using tools such as Blender and Unity, I design spaces that are atmospheric, readable, and rewarding to move through.
13,000+
FIVE STAR REVIEWS
830+
GOLF BALLS DESIGNED
6+
GLOBAL IP PARTNERS
90+
YEARS OF GHOST TRAIN HERITAGE

Edward speaking at the VRAR Conference in China in 2025.
ABOUT
Designer who welds.
Engineer who tells stories.
I set at the intersection of XR design and physical engineering; building immersive spaces in VR, then building them again in steel, wood, and light. Based in Melbourne, working with teams worldwide.
SPEAKING
Sharing the crossover.
Exploring how virtual and physical design methodologies have a symbiotic relationship.
VRAR EXPO CHINA – 2025
Reality Check:
Virtual and Physical Building
Methodologies Can (and Should)
Influence One Another
How building virtual worlds changes the way you approach physical construction, and how real-world constraints make you a better VR designer.
GET IN TOUCH
Have a world that needs building?
Whether it’s a VR experience, a themed attraction, or something that doesn’t exist yet – let’s talk!


